Wii Ball
The Wii Ball station at Rudimentology |
My completed installation was the Wii Ball in which I have been working and developing on over the past year. Through using a software named OSculator I was able to connect a Wii remote controller to Max MSP through bluetooth signals; the effect of this meant that I was able to manipulate the functions of the controller into a patch designed into Max MSP. Regarding the software OSculator, I had a number of problems with this software during the development of the Wii Ball, this was mainly due to the demo version that I was using as the software would stop the bluetooth signals from the Wii remote controller to the Max MSP patch. As a result of this, this meant that I needed to purchase OSculator in order to keep a a regular signal between the controller and my patch (thankfully OSculator ask for donations towards their software, this donation cost £7). The patch that myself and Simon had developed over a few months used and manipulated Tam's electronic drum composition. The patch in itself used the information of the pitch/yaw/roll movements in order to trigger of a number of loops that I had edited that were from Tam's Log Pro file. From this, this meant that when the Wii remote controller was thrown in the air a small loop would be produced when passed number 0.52 in the Max MSP patch. As well as this even when moving the ball in a numerous ways this affected the loops produced and the buffer object within the Max MSP patch. The following picture shows my final patch that I used for the Rudimentology workshop:
This patch above shows the numerous amount of objects that myself and Simon used in order to achieve loops being triggered when the Wii remote controller was thrown. Nevertheless, one thing that was essential that I needed for my installation was a ball, after having difficulty finding a suitable ball in order to fit my Wii remote controller into this was soon resolved as I ended up purchasing a gerbil ball in which I compacted it with bubble wrap.
When setting up for Rudimentology, I had my own workstation which featured my Wii Ball, my patch and my laptop which was connected to two Edirol Speakers as well as to a DI Box for the end performance. When Rudimentology was opened to the public a number of people were playing around with my Wii Ball and were fascinated with the loops being produced from the ball, unexpectedly people began playing ball games which I thought was great, the video below shows people interacting with my ball (roughly at 1.05):
Rudimentology Performance
Rudimentology was split into two sections, the first section was a hands on approach for the public to see how we had produced installations and the technological approach to each of these installations. As well as this, the second section was a performance that was revolved around Tam's acoustic/electronic drum composition which featured Daniel on the bass guitar and Ivor on the electric guitar as well as the Wii Ball, Theramin and the RjDj. The physical set up for this performance featured the acoustic drum and the electronic drums in the central stage whereas each of the other installations were situated around this. The idea of the performance was to start of with the each of the installations playing a "remix" idea of Tam's composition which would then be stopped whilst Tam and members of the group would perform his piece.
At the start of the piece myself, Ivor and Mike started of the performance. Mike had created a patch in Max MSP which was controlled by a Moog Theramin, the idea of this was to manipulate the composition through specific hand movements on the theramin. As well as this Ivor had created a number of scenes in the iphone application RjDj which used a number of loops from Tam's composition but altered them through using a number of effects and audio signals from the the microphone which was attached to the iphone. Each of these installations was connected to the PA so that the audience were experience a number of sounds being produced at different points. These installations were soon faded out so that the drum composition could begin. Regarding this, the electronic drum pads were connected to a patch made in Max MSP which produced sounds that were created by Tam in Logic Pro 9. This composition featured the electronic sounds as well as rhythmical grooves on the acoustic drum kit which were accompanied by a bass guitar groove and a melodic chord progression on the electric guitar.
As a result of this, Rudimentology was a great success which showcased the installations and creativity of the students who had taken Performance Technology HND 2. I myself enjoyed developing an installation for this showcase and from this, Rudimentology acted as a learning curve so that I realised the problems that were raised from my Wii Ball and from this, this can allow me to develop this installation.